Dice United

Dice United

Built on the foundation of Quick Fixture, this soccer league simulator excels at producing tables (standings and points) and goals for/against. A match can be completed in about 10 minutes, allowing you to play an entire week of fixtures in a single sitting. However, it's not just about generating numbers, and Dice United produces the chronological story of a match with yellow cards, set pieces, defensive plays, narrow misses, great saves, and more! The game also features an optional Interactive Mode, enabling you to make a few tactical decisions for your club.

Dice United Cover

Video Demos

Gameplay Demonstration Videos on Gamescape

Visit Gamescape

Download Extras

The files below are free supplements for Dice United. Click on the links; download and print as desired.

A Sample of a Match

Derby County Hosting Leeds United

Pre-Match

  • The Control Range in favor of Derby is 1-13 (14 or higher is an attack for Leeds)
  • The Total Aggression of both sides is 16, so the Discipline Grade is C, and the Pitch Battle Number (PBN) is 14. Therefore, a Discipline die-roll in the 14-20 range triggers a Pitch Battle.
  • Both clubs have more than one keeper. Starting GKs are Bailey Peacock-Farrell (Leeds) and Scott Carson (Derby)

Here are the results, sequence-by-sequence:

  • 6': (Kickoff roll is 1 die +1) Discipline die reads 15; it's an early Pitch Battle. Result: Early warning. No yellow card or stoppage time.
  • 10': (begin Normal timing, 2 dice) Another Pitch Battle. YC – Derby. Roll on their Bookings column yields Tom Huddlestone. +1' stoppage time noted.
  • 18': Leeds attack, but an excellent low roll (5) on the defense die, shifts the result to Column D. Counterattack for the Home side! Column A result: ATK 9+ KPR check, but Derby is an 8, so in Column B, they generate a corner kick chance instead. The corner kick roll is "punched away by the keeper—end of the sequence.
  • 25': Derby attack shifted to Column D, "DEF 9+ intercepts," but Leeds is only a 7, so they concede a corner. Result: "Well defended and cleared."
  • 27': Pitch Battle: "Two players down in a heap." This situation is an AGG Check, and the results were Derby 20 and Leeds 13. Derby is booked again. YC Andre Wisdom. Not so wise after all… +2'stoppage time.
  • 42': Derby attack, Column A: Free kick, +1' stoppage time. Free kick result: "Shot sails high."
  • 43': The timing roll was 4 and 1. The 4 is dropped, and the 1 is applied. We've now entered the "crunch phase." Derby's attack concludes in Column C, "Rising shot over the crossbar."
  • 43': Timing roll of "0". Another sequence occurs immediately! But Leeds' attack is shifted to Column D, "Physical challenge forces an off-balance strike." Had it not been for a good DEF roll, Leeds would've gotten a shot on goal (KPR check).

The next timing roll was 8', which exceeds all remaining time (2 mins regulation + 3 stoppage mins)

End of Half: 0-0

  • 50': (Kickoff roll, 1 die + 46) Derby attack, Column A, "ATK 3+ KPR check". It's a shot on goal! KEEPER CHECK result: KPR 6+ Save…. NOOOOO!! Leeds KPR is a 5. Derby takes the lead 1-0! Goal credited to Jack Marriott.
  • 60': (Normal 2-dice timing) Derby attack, Column B, corner kick. Result: "Keeper controls."
  • 71': Leeds attack, Column A, "ATK 7+ KPR check" Yes! Leeds is a 7. Result: "KPR 4+ save!" Yes! Derby's KPR is a 6. Save made!
  • 77': Leeds attack shifted to Column D: "Sliding defender blocks the shot."
  • 86': Pitch Battle: "Balance the books..." YC to Leeds, Ezgjan Alioski.  +1' stoppage time.
  • 87': Roll was 8 and 0. The 8 is dropped, and the 0 applies, but the minimum time elapsed is 1 minute due to the previous pitch battle. We are now entering the Crunch phase. Leeds attack, Column D, "Bold header blocks a dangerous shot."
  • +2': (The default interval of +3' is in effect because accrued stoppage time was less.) Pitch Battle: YC AGG check, but no stoppage time on an "easy call." Result: Leeds 21, Derby 15. YC to Leeds, Gaetano Berardi.
  • +2': (Timing roll was 0) Leeds, Column A, "ATK4+" Yes! Here comes the shot! SCORES!!!! The KEEPER Check roll was 29, which would require a KPR 9 or better to make that save. We are level 1-1! Goal by Mateusz Klich!
  • +3': (Timing roll was 7, so we stop and conduct the Final Attack) Derby attack, Column A… The d100 is 12, "ATK 7+ GOAL!" Derby's ATK rating is 8. They score in the closing seconds! Oh my! Martyn Waghorn is the hero of the day!

Derby County 2-1 Leeds United!