12.12.18: What if Empires Endured?
How might the history of our world be changed? This game explores one of many possibilities in which the leaders of the world's greatest domains grew weary of war and the attrition of conquest. Instead, they developed a sport by which they could settle their differences without risking entire cities and populations.
The sport itself is a savage form of soccer combining elements of gladitorial combat and hockey.
The year is 1847 and empires such as Rome, Kush, Babylon, Macedonia, Inca and more are still thriving on a continental scale. Which one will emerge as the world's superpower?
12.07.18: Well... What is this?
Something new in the works! After working on Dice United for so long, I couldn't give up on many of the cool ideas that came from it. So I decided to take it in another direction: ancient empires competing for the pride of their emperors! But there's much more than that at stake...
11.04.18: A Yellow Card and Added Time: The Dice United Dilemma
A month into play-testing, it was brought to my attention that Dice United - on the surface - looks and plays a lot like Fastcard Soccer. I have never seen or played Fastcard, but yet the similarities are there. Fastcard appears to be out-of-print, but it lives on in the form of an Excel game, Fastdice Soccer, which is available for free. That's a big problem. Why pay when a similar game is available at no cost? That's a big yellow card to me. Furthermore, the fact that Fastcard is no longer viable as a commercial product is another ill omen for our plans.
So, added time... After working on Dice United for a year, I have to step back from this. It will take time to reconsider the prospects for this game. I love football and I want to produce my own simulation game for it, but I have doubts that it is realistic. The amount of time and effort does not appear to be justifiable.
10.28.18: A Storm of Progress on Dice United
Amidst wave-after-wave of rain storms here in Texas... Only two weeks into the play-test phase and my trusted team of testers and advisors have come through in a big way! Their fresh perspective has brought many things to my attention and their suggestions are pushing this game to be as playable and realistic as it can be. Most importantly, the process of resolving challenges has been streamlined and now focus can shift more on statistical fidelity. The play-test runs into the 1st quarter of next year, so there's a long way yet to go. We are seriously vetting this game engine. Hopefully, we will have a uniquely fun soccer game that is ready for market in 2019!
10.03.18: Playtest Launched for Dice United!
It is on! The playtest package was sent out today, October 3rd! This was the culmination of over a year of design work, number crunching, and chart tweaking. The package consisted of 10 PDFs and nearly 70 pages of content, including the rules, player cards, and printable game components. Now we settle-in for a playtest phase that will run into January. Check in here for occasional updates on the play-test results!
09.28.18: Dice United Approaches Play-Testing Phase!
Behold the first card set printed for the Dice United! They look great to me. A couple of the team-colored headers are tough to read, but we can remedy that. Now we are getting the rest of the charts formatted for the play-test phase. It will be a long one, extending into next year! In the end, we should have a really solid game.
07.20.18: Dice United in an Airport
This is a benchmark of sorts. Dice United has now been played at an airport! Only a few minutes after kickoff, a stressed-out businessman settled in next to me. He didn't know what to think! Anyway, this gives you an idea how the game looks on the table.
07.04.18: The New Soccer Game has a Title!
Over the past two weeks I've really been hammering away on this game! The process of translating real-life stats to individual player ratings has been established. Prior to this, I was just testing the game using made-up, ad hoc ratings (fictional players and teams) to produce certain types of situations. That was my way of testing the flow and logic of the game engine.
Now I'm fiddling with the format of player cards and team sheets. I want to fit the top 20 players of each team on a single sheet. Here is one example of a player card format:
Notice that those are home ratings. Yes, teams will be rated separately for home and away. Over the next month or so, the focus will be on producing more ratings and playing lots of test matches. More to come as this game develops!
06.20.18: What I'm Working on
The website consolidation has been huge. Bringing several sites together as one was a larger effort than I thought, but it will be worth it to maintain the one site - with an actual domain name! In case you're concerned, Quick Fixture and GridZone will remain free games, but I am considering a commercial version of Legends of Boxing.
Me: I have an opportunity to take my game designs to the next level, but I can only justify the effort if there is compensation. So I'd like to sell some games and LOB is a candidate. It is a full-simulation and a game that is not fully realized in the current print-and-play format. I would love to see LOB get an actual game board and real quality cards, including individual ratings cards for the fighters (so you don't have to copy ratings onto a scoresheet).
Elsewhere, Quick Fixture has sustained my interest in soccer and so I am building on the framework of that game to make a more detailed soccer simulation with individual player ratings. I love how this design is unfolding! This could be a possible Kickstarter in the future, but there are countless hours of play-testing and tweaking ahead.
I am also working on a sci-fi adventure for the new Frontier Space RPG by DwD Studios, titled "Messages From Oblivion". This project is teaching me the basic of doing digital art.
Lastly, a little wargaming is on my mental map as well. There are plans in the works for a WWII supplement for Two Hour Wargames' NUTS! ruleset!
So... lots of plans! Lots of potential... Let's see how all this actually pans out!
G. W. Brown